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The recommended minimum Photoshop version is CS3, although a version earlier than CS4 will allow you to use some of the more advanced features.

You can get Photoshop for free, but not completely free. The program comes in two editions, Standard (used for most home and personal users) and Extended (used by graphics professionals). If you plan to use some of the tool’s more advanced features, you might want to upgrade to the full Extended version.

Photoshop is a powerful and versatile tool that can turn almost any image into a work of art. The program is complicated, however, and the exact settings you use to create an image can be far-removed from the final result, so you need to know how the program works before you start.

In this chapter, I start with an overview of Photoshop’s main features, including the layers, file types, and tools. I review the Photoshop interface, including the Organizer, Layers panel, and drawing tools. I also explain the fundamentals of working with the Tools panel and explain how to use your own Photoshop brushes.

If you’re new to Photoshop, I recommend reading through this chapter first and then proceeding with the book’s other chapters as you go.

Knowing Photoshop’s Layers

Before you can take Photoshop to the next level, you need to understand how Photoshop layers work. Many Photoshop users don’t always understand how layers work, so I walk you through the basics here.

Photoshop layers are your primary way of creating your images. You can use layers to create a complex image or to take an image that’s already there and enhance it. Figure 8-1, on the right, shows an image with layers.

Figure 8-1 shows a couple of my own examples of layers. In the top photo, I have an image with a light background. It would be perfectly fine to work with this background only. But because it’s just a single layer, you’re able to add many additional layers underneath the background.

In the bottom photo, I’ve added several layers to the same image. In addition to the background, I’ve added a new layer with a red color. I’ve also added a layer that’s partially transparent. The result is that I’ve added a new color layer, an adjustment layer, a layer mask, and multiple transparency layers. In some cases, you can stack layers directly on top of each other for a more complex look.

To see more details about working

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Adobe Photoshop is one of the most popular graphics editing software packages today. It is popular among photographers, graphic designers, web designers and even people who are just dabbling in photography to make their own photos look appealing. If you’re one of the many who are interested in creating new images, editing existing images or saving them online, you may find that Photoshop is the only choice. In today’s article, you’re going to learn about Photoshop.

If you’ve never used Photoshop, here are some things you need to know when using it:

1. You Can Save a Completed Image in Photoshop

Typically, you save images in Photoshop from an image or group of individual layers. When you save an image, it’s saved to the folder you started the project in. In the previous paragraph, I started to explain how to create a new image in Photoshop. If you want to save it in your main folder, you can use File > Save As. Here’s what the document looks like after you’ve finished editing it.

Once you save the image, you’re going to use the File > Save As command to save it.

If you want to save the document in a different file format, you can use File > Save. Click the Format dropdown menu, find a file format, and then click Save.

You can also use the File > Save command. This will give you a few options, such as allowing you to save the new file in your current folder, including a time stamp, and allowing you to save the file as a JPEG, TIF, PDF or in an alternative file format, such as SVG or EPS.

2. You Can Zoom a Layer Thumbnail in Photoshop

If you’re working on an image that has a lot of layers, it can be difficult to see all of them at once when you’re zooming in to look at the details. You can hover over a layer thumbnail to see which layers are underneath it. You may find it easier to start to zoom in on an image by pressing Ctrl + and dragging towards your desktop to zoom in. You can also press Ctrl + and then scroll your mouse wheel to zoom in on an image.

Photoshop Elements also comes with a zoom feature for layers. If you select a layer, click Layer > Reveal Layers from Visible. The first layers you see are the ones

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Singleton and constructors

I currently see two different approaches to get a singleton.
As far as I see, these both work well. The first approach is:
Singleton.singleton = Singleton.singleton();

The second approach is:
Singleton.singleton = new Singleton();

In short, which approach is better, and why?
Is there a better approach?


The first approach does not work because you are assigning the result of the call to the field by value:
Singleton.singleton = Singleton.singleton();

While the second approach works, because you are storing a reference to the object you created and can reuse it. (this is so called by reference semantics of the variable, and only works for objects that have a proper constructor with a reference to self argument).


Generally speaking, an instance of a Singleton will live as long as there is at least one class that wants to use it. There are some drawbacks to that, but it’s ideal for application-level singletons.
Consider the following simple example:
public class SingletonExample
private static Singleton _instance;

public static Singleton instance
if (_instance == null)
_instance = new Singleton();
return _instance;

private Singleton() {}

This is a trivial example, but it demonstrates the main point of a singleton – the Singleton class knows about itself, and so the instance of the Singleton class can be created from the class itself. The drawback is

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Copyright (c) 2008-2009 NetAllied Systems GmbH

This file is part of COLLADABaseUtils.

Licensed under the MIT Open Source License,
for details please see LICENSE file or the website


#ifndef __COLLADABU_MATH_H__
#define __COLLADABU_MATH_H__

#include “COLLADABUStructure.h”
#include “COLLADAFWImageWriter.h”


namespace COLLADABUUtils {

* \brief Container for an image.
* \author h.rudolph
struct ImageData {

* \brief The width of the image.
int width;

* \brief The height of the image.
int height;

* \brief The number of channels.
int channels;

* \brief The size of the data in bytes.
int dataSize;

* \brief The data of the image.
unsigned char* data;

* \brief The data of the image.

System Requirements:

Supported OS: Windows 7/Vista/2008 R2/2008/2003 R2/XP/2000
Minimum Requirements:
OS: Windows 7/Vista/2008 R2/2008/2003 R2/XP/2000
Processor: Intel® Core™ 2 Duo 1GHz or better
Memory: 1GB
Video Card: NVIDIA® GeForce™ 8400 or better, Intel®® Integrated Graphics, ATI Radeon™ X1600
Hard Drive: 500MB free space
Additional Notes: