This is an Indigo Rose plugin format plugin version of the LuaCOM library. Basically, LuaCOM allows you to access COM (a.k.a. ActiveX objects) objects from your projects.   It also allows you to expose COM interfaces from your applications. This means that you can do things like creating and manipulating Microsoft Word documents and many other programs and technologies that expose COM interfaces.







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Adds simple support for LuaCOM to the plugin format. For more information about LuaCOM, see LuaCOM supports three ways of accessing COM objects from a Lua application: * LuaCOM Server (uses LuaCOM for statically exposing COM objects) * LuaCOM Plugin (accesses COM objects from a different lua script, e.g. the main script) * LuaCOM Plugin NoExpose LuaCOM Plugin Server Before going into more detail of how LuaCOM can be used to expose COM objects from a lua application, let’s briefly look at LuaCOM itself. * LuaCOM is a simple set of classes that allows an application developer to write scripts in an easy-to-use and easy-to-use language, Lua, to expose COM interfaces. When written in Lua, it’s very easy to use and debug, even for a lua n00b like me. Basically, it’s a function that takes a window name to register a given COM object. If the object is registered, then it exposes functions to the Lua script that can access and work with the COM object. * By using LuaCOM, a Lua application can expose COM objects dynamically to the application, as well as statically at compile time. This is great for a lot of reasons, such as: * It’s very easy to debug and test your application * You can dynamically add and remove COM objects to your application at run-time * It’s very lightweight and doesn’t require a dependency on another program * You can access COM objects without requiring a DLL for COM objects, only the COM objects’ DLL * You can create your own COM objects to use with LuaCOM * You can also manually create and register COM objects * It makes COM objects available to Lua scripts using only a set of functions (exposing COM objects) Here is an example of how to use LuaCOM Server to expose a COM object. // Register a COM object via a COM server (the server must exist) local my_server = Server ( “Unknown”, “Unknown”, “Unknown” ) — Create a proxy for the COM object to Lua. local server = my_server. CreateProxy ( “ComObjectName”, “ComObjectName”, nil, “Inter

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LuaCOM Plugin Activation Code is a Lua library and a COM plugin for it. It allows you to use the COM Framework to get COM (ActiveX) objects from your Lua scripts. Using this library you can access VBScript, MSCalc, Document Suite, Excel, Outlook, Word, and all other COM objects. LuaCOM Plugin Features:   Create, access, register COM objects as usual.   Create and use COM classes like DLL, ActiveX, VB, and others.   Create and use COM interfaces as Lua classes and instantiate them from Lua.   Get and use COM instance information like names, CLSIDs, etc.   Extract COM components, registered COM objects, and custom classes into one Lua script. LuaCOM Plugin Installation: 1. Plugins Installation: 1.1. Install the LuaCOM Plugin 1.2. Copy the plugin’s folders into some Lua project folder 1.3. Find the plugin’s folder in your Lua project folder. 2. Load LuaCOM Plugin: 2.1. Make sure that the LuaCOM plugin is loaded by removing the “com_” before its name. Example: com_luaCOMPlugin 2.2. Call the luaCOMPlugin function. This function loads all COM components from the COM Plugin. 2.3. luaCOMPlugin example: — Load the COM components and registers the plugin as its own class. — This is like making an interface in Lua for the COM components. –plugin com_luaCOMPlugin{ –local COM = require(“com_luaCOMPlugin”) –local MSWord = COM:createObject(‘Excel.Application’) –MSWord:Visible = true — } 2.4. Removing the COM plugin’s classes from the Lua project: When you no longer need the COM objects, you can remove the plugin’s COM component classes. Use the unregisterCOM method to call the COM component’s unregisterClass method. –Unregister the COM object COMPlugin from the plugin’s class COMPlugPlugin COMPluginPlugin.unregisterCOM(COMPluginPlugin) — Removes COM object from the Lua project and removes the COM class from the plugin’s class. –plugin com_luaCOMPlugin{ –local COM = require(” 2f7fe94e24

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– Allows you to create a LuaCOM plugin to access the COM library. It is written in Object Pascal. – Allows you to expose your own COM interfaces and use Lua objects as part of those interfaces. This allows you to create COM server side plugins or client side plugins for your projects. – Exposes the LuaCOM library to allow you to instantiate LuaCOM objects. By default, the plugin calls out to LuaCOM allowing you to access the LuaCOM library as if you were using a C# application. This is implemented in “LuaCOMPlugin.pas”. – Allows you to create LuaCOM objects which create a thin wrapper around COM interfaces (though this feature is still being implemented). – Allows you to create plugins that access or expose COM interfaces. Currently, the “SluaCOMPlugin.pas” is what you want to use. – Allows you to create wrappers for any of LuaCOM’s features. The various interfaces exposed by LuaCOM allow you to create wrappers around them. – Allows you to make your own Lua interfaces. This allows you to create LuaCOM plugins that access the COM library which allow you to create your own Lua interfaces. – Allows you to create LuaCOM plugins that expose Lua interfaces. This allows you to create other LuaCOM plugins which expose your own Lua interfaces. – Allows you to set defaults, permissions, and all of LuaCOM’s other options/features. This allows you to set defaults that you want while programming your plugin or components. IMPORTANT: LuaCOM is a library, not an API or an interface. LuaCOM provides a way to interface with some COM objects through some interfaces. LuaCOM is C/C++, but LuaCOM supports Pascal in particular. LuaCOM uses Pascal for the benefits of being able to manage memory and re-use code for performance. IMPORTANT: To create a LuaCOM plugin, you need to have the VCL and Lua45 libraries installed on your system. LuaCOM supports several versions of VCL and Lua45. LuaCOM_VCL_Support.pas is a compatibility package. By using LuaCOM, you may be able to avoid the headaches of COM support. However, if the interface is not supported, you can use LuaCOM.LuaCOMSupport.pas to detect if the interface is supported. You can still create LuaCOM plugins, but if the interface is not supported, LuaCOM will not allow you to create any COM objects and any LuaCOM

What’s New in the LuaCOM Plugin?

Can use nearly any COM engine (stdc, Icone, pure Lua, or plain Lua). Can access.NET Framework, Java and.NET Runtime as well as LuaRT. Can access both IDispatch and IDispatchEx interfaces. Simple class that allows you to open your COM objects and get their interfaces. Allows you to access all the objects exposed by your COM object. Allows you to set the values and return the references to your objects. Allows you to access class (especially singleton classes and functions) from your COM object. Lots more! If you want to know more about this plugin you can visit the following links: The history section This plugin is pretty new, so there is little information about it. If you want to know more, just ask… How to add LuaCOM to a plugin You need to add a few things to your project to make your LuaCOM plugin work. For your plugin to expose a COM object and get its interfaces, you need to have a LuaCOM plugin like this. This is because the LuaCOM Plugin cannot expose COM objects by itself. Installation This plugin can be installed with the ease that it is installed with the ComPlugin standard. Copy the ComPlugin archive to your plugin directory. Then run the ComPlugin installer. This will add all of the correct directories and files to your plugin. LuaCOM plugin This plugin is a LuaCOM plugin, so it can be installed in the same way as the ComPlugin installation. Copy the ComPlugin archive to your plugin directory. Then run the ComPlugin installer. Why have a LuaCOM wrapper This is the other reason that this LuaCOM plugin is needed. LuaCOM only supports the following COM interfaces: IDispatch, IDispatchEx, IUnknown, IInspectable, CoClass, and IInterface. LuaCOM supports C++ interfaces but only the most basic style. It does not support COM’s “Extended Type Library” style. LuaCOM supports the IDispatch interface, but not the IDispatchEx interface. The IDispatchEx interface is used by many applications for their COM interfaces. LuaCOM is used for COM DLL interoperability and COM plugin interoperability. This LuaCOM plugin is useful for both. Important note LuaCOM is a very good alternative to COM. LuaCOM plugins require a lot less

System Requirements:

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